|  Paintball Statistics* - Paintball is
the #1 extreme sport in the United States, with 9.97 million participants.
- Paintball is the fastest growing
extreme sport in the United States, with a 44.0% growth from 2001 to 2006.
- Paintball participants are 81.1%
male.
- 83.2% of Paintball participants are in the 12-34 demographic.
- The average age
of Paintball participants is 22 years old.
- 61.2% of the Paintball participant household has annual
income greater than $50,000 per year.
What
is Paintball? In 15 short years, the sport of paintball has become recognized as one of the world's
most exciting outdoor participation sports. Paintball is played in over 40 countries by millions of men and women of all ages
and lifestyles. Ebay reports more searches for paintball items than for any other sports listing, with spending on equipment
and paraphernalia topping $225 Million annually. Whether homemakers or high-school students, professionals or retirees; all
paintball players share in common a love for adventure and a strong competitive spirit. Capture
the Flag Paintball is a combination of the childhood games "tag" and "hide & seek,"
but is much more challenging and sophisticated. Although there are many different game formats, typically a group of players
will divide into two teams to play "capture the flag." The number of players on each team in the NPPL can vary,
but there are only 7 players allowed on each side of the field. The object
of the game is to go out and capture the other team's flag while protecting your own. While you are trying to capture
a flag, you also try to eliminate opposing players by tagging them with a paintball expelled from a special airgun called
a "marker." Games run a maximum of 7 minutes. Between games,
players take a break to check their equipment, get more paintballs and have a snack or soda while they share stories about
the thrills of victory and the usually funny agonies of defeat. Win or lose, everyone has a good time and there's usually
the next game waiting for you.
Paintballs A paintball is a round, thin-skinned gelatin
capsule with colored liquid inside it. Paintballs are similar to large round vitamin capsules or bath oil beads. The fill
inside paintballs is non-toxic, non-caustic, water-soluable and biodegradable. It rinses out of clothing and off skin with
mild soap and water and are even edible, although we don�t recommend it! Paintballs come in a rainbow of bright colors: blue, pink, white, orange, yellow and more. When a paintball
tags a player, the thin gelatin skin splits open, and the liquid inside leaves a bright "paint" mark. A player who
is marked is eliminated from the game. Markers Paintguns,
also called "markers," come in a variety of shapes and styles. They may be powered by carbon dioxide (CO2), nitrogen
(N2) or compressed air. Many have power systems that use large refillable cylinders called "tanks" or "bottles"
that give hundreds of shots before needing to be refilled. Some use small 12 gram CO2 powerlets as their power source, each
powerlet being good for 15 to 30 shots.
With pump-action markers (pump
guns), each time you want to shoot a paintball you first cock the marker by using a pump, then you squeeze the trigger to
shoot the paintball; you must recock the marker before you can shoot again. Stockguns, using 12-grams, have the most basic
pump gun configuration (though they are becoming ever-more high-tech within the constraints of the configuration) and stock
gun play is in a class of its own. With semi-automatic markers, the first
time you want to shoot you must cock the marker (usually by pulling back a cocking knob or handle), but after you shoot the
first paintball the marker's action will recock the marker for you; you simply squeeze the trigger each time you want
to shoot a paintball. With a full-auto marker, when you squeeze the trigger
for the first time, the 'gun will begin to shoot paintballs and will keep on shooting paintballs as long as you keep squeezing
the trigger; when you release the trigger, the 'gun will stop shooting. Markers
range from simple to sophisticated, but what they all share in common is a limitation on their power and range. The international
safety limit on the speed (measured in feet per second, "FPS") at which a marker shoots a paintball is 300 fps.
A chronograph is used to test for speed limits, and all markers can be adjusted to shoot under the speed limit. A marker's
range is limited, too; even shooting 300 fps, at maximum elevation with barrel pointed up into the air, a marker can lob a
paintball only about 50 yards. Safety For safety,
paintball players always must wear goggles specifically designed for paintball to protect their eyes. Goggles must be worn
during a game and at all times when a person is in an area where shooting is permitted, such as the target range or chronograph
area. A protective facemask is mandatory nearly everywhere, and should be worn regardless. A barrel plug is inserted into
the barrel of the marker when not in use. Paintball is a very safe sport as long as safety rules are followed. Insurance statistics
have shown that paintball is safer than golf, jogging, tennis, swimming and many other sports. Referees on the field enforce safety and game rules. No physical contact is permitted in the game, and players
are ejected from games or the play site for breaking safety or playing rules. Fields have boundaries, and a player who steps
outside a field's boundary is eliminated from that game. The
Game Paintball is a sport played by people from all professions and lifestyles. It is a sport where women and
men compete equally, and where age is not dominated by youth. Like a game of chess, being able to think quickly and decisively
is what makes you a star in paintball. Intelligence and determination, not merely strength, speed or agility, are key to success
in the sport. Paintball is a character-building sport. Players learn about teamwork,
gain self-confidence and develop leadership abilities while having fun and getting welcome stress-relief. Increasingly, corporations
are finding the benefits of having their staff and management participate in paintball games. Paintball is an exciting
sport, and above all paintball is fun! It's a chance to shake off your day-to-day responsibilities and rekindle your spirit
of adventure. When the adrenaline starts pumping, you can't help but love the thrill of the game!
NPPL Super 7 Scoring A Game
100 points Maximum - made up of 32 points for grabbing the opponent�s flag first 40 points for hanging the opponent�s
flag first 21 points
for shooting out all of the 7 opponents (3 points per player) 7 points for keeping all your players alive at the end of the game ( 1 point per player)
Examples 100 points Shot all the opposition, lost no players, 1st flag grab
and hung the flag 99
points as above but lost one of your own players 98 points as above but lost two players 97 points as above but lost 3 players
96 points as above but
lost 4 players etc
A Best of 3 Match
2 teams play each other for a maximum of 3 games or until
the loosing team cannot gain enough wins to equal or better the other team. A win is awarded if one team has more points than the other at the
end of any Game. A
draw is awarded if both teams have the same amount of points at the end of any Game. In the case of a draw after the 3 games have been played both
teams choose their best player to go into a one on one sudden death shoot out. For More Information For questions, concerns or additional information, please contact the NPPL at
(909) 230 4388. *Source: National Sporting Goods Association "Sports Participation
in 2006 Series II" report. |